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"India
is the youngest country in the world,
and we believe that Gaming is definitely here to stay "
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Being
held in Mumbai from 25 to 27 November, The R.A.G.E Gaming Awards
and Expo are just round the corner and the best thing about them
is the initiative taken by the organisers and all the companies
that have supported the event with the Main sponsor for the Expo
being Microsoft.
Animation 'xpress Editor Anand
Gurnani had a quick chat on
Indian Gaming with Mohit
Anand, Country Manager, Microsoft Entertainment & Devices Division,
Microsoft India recently.
Excerpts
What's the latest gaming news at Microsoft India?
The latest gaming news at Microsoft (India) Entertainment &
Devices Division is that we have recently launched 3 blockbuster
titles Dungeon Seige 2, Fables: The Lost Chapters and Age of
Empires 3 in the Market. All have been launched in India simultaneously
with their global release and are sequels of our earlier best selling
franchises.
Whats
your involvement with the R.A.G.E Gaming awards and expo?
This will be the second year in a row that we will be the main
sponsors for the R.A.G.E Gaming Awards and Expo. We are collaborating
closely with R.A.G.E on the Awards & Expo, our aim being to
get a lot of media exposure and awareness around Gaming. We believe
that these are the kind of events that are Indian gaming needs and
this will definitely help in pushing the envelope for gaming in
india.
Talking
about promoting Gaming, does Microsoft organise any Gamer community
activities and meets in India?
Gaming communities are critical to promoting the gaming culture.
Early in Jan 2005, we held the War of a Million tournament
across towns and cities in the country. The prize money was in excess
of Rs One Million and more than 12,000 gamers took part. Also the
Halo competition held with RWorld in Dec03 -Jan04 got around
8,000 gamers. We continue running a lot of community activity for
our gamers. A promotional activity that we are doing now is for
Age of Empires 3 and Fable. We have tied up with PVR
Cinemas (Delhi Bangalore Mumbai and Hyderabad) youngsters who come
to these multiplexes shall have the chance of checking out our latest
games and promotional material.
When is your next big tournament?
Right now its the R.A.G.E expo that we are focusing on. We really
want to make the R.A.G.E Expo big.
Internationally an emerging trend is that of treating and managing
gamer communities the CRM way. Where game community management programs
are outsourced to specialists. Any such plans in the offing?
Community management is something that we at Microsoft are adept
in. At Microsoft, as a company we have a separate division called
Microsoft Community Program that manages various Microsoft communities
like developers, ISVs etc. We wouldn't want to outsource something
in which we have expertise available internally.
Your
take on Piracy?
Piracy is a huge concern. However the fact remains that gaming
at the end of the day is an interactive entertainment experience
and pirated games can never give the quality and level of experience
that an original game will.
We can educate the consumer about the difference of experience in
pirated and original games. Finally it is upon the customer to choose
wether he wants a jerky, substitute experience with the game crashing
from time to time and half the levels not loading properly or whether
he wants the ultimate gaming experience.
What about Pricing. Volumes and prices are inter related and
in a price sensitive market like India, what's the route you take?
Volumes up hence prices down or
prices down hence better volumes?
Pricing is definitely important. We are the only publisher in
India whose titles are priced much lower in India as compared to
what the same titles cost across the world. For e.g Halo
on PC two years ago was 50US$ worldwide and the same game was priced
at 32US$ in India, 40% off the global price. Not even a single feature
or element was modified, the game came pre packaged to India just
the way it went to a Big Retail store in US.
Parting
Shot?
Gaming in the last 7-8 years has really come a long way but it still
has a long long way to go. Critical factors like PC penetration,
Organised Retail, Broadband, Gaming Hardware need to be addressed
to help the industry. Those factors are gradually changing and the
future definitely looks bright. India is the youngest country in
the world, and the new generation is completely tech savvy. We believe
that Gaming is definitely here to stay and evolve.
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