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"I
think that computer games are the highest current form of
art"
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In
a multiplatform universe where interactivity and digital are the
buzzwords, X Media Lab CEO Brendan Harkin seems to be the man of
the moment.
Convinced
that the future big ideas in entertainment are going to come out
of cross media pollination with new media and interactivity playing
a key role, Harkin, the ever forward thinking professional has aligned
his company's future course with his cross media ideology.
Founded in 2003, X Media Lab has so far been succesfully held in
Australia and Singapore with the second Singapore lab scheduled
from 17 to 19 November 05. 'Creating Successful Computer Games'
is the theme for the lab which shall have Eight stalwarts from the
gaming industry as its mentors.
While at MIPCOM 2005, Animation
'xpress Editor Anand Gurnani
met up with Harkin to know more about X Media Lab
Excerpts
When
and how did the X Media Lab originate?
X|Media|Lab began as part of the Sydney Film Festival in 2003. The
idea was to help local, independent digital media producers get
their ideas successfully to market by inviting outstanding international
new media professionals to act as Mentors to the companies and project
teams.
Who are the mentors for the upcoming lab at Singapore?
There's some real amazing mentors that we have got together for
the lab. There's Katie Salen who is a World renowned games writer,
academic, author and feature film animator, there's Matt Costello
who's Author of DOOM 3, there's Noah Falstein who runs game consulting
firm The Inspiracy. Falstein was amongst the first ten employees
at Lucasfilm Games, The 3DO Company, and Dreamworks Interactive
besides also being the first elected Chairperson of the IDGA.
There's
Tracy Fullerton, Director of the new Electronic Arts Game Innovation
Lab at USC, Mark Meadows who's spent time as Artist-in-Residence
at Xerox-PARC and Stanford Research Institute and has co-founded
three companies that relate to artificial intelligence, interactive
narrative, or virtual reality.
Xin
Chung who's company Vykaruis Shanghai and LA - has taken Lord of
the Rings, God of War, and the Dead Rush franchises into production
in China. He is also Columnist and advisor to Game Developer Magazine
of China. There's David Kainer CTO and Co-Founder of mobile games
development company Viva La Mobile - the developers of the Official
2006 World Cup mobile game GOAL! and finally we have American McGee
who has made contributions to titles like "Doom," "Doom
II," "Final Doom," "Ultimate Doom," "Quake"
& "Quake II,"
What
is the way in which this functions... if you could elaborate?
The basic idea is that each of the selected project teams effectively
"programs" their own time at the Lab by selecting which
Mentors they want to work with ... hence, the Lab experience is
different for each team. They select their own topics and sequence
of Mentors and then work through that over the period of the Lab.
That's why the process works so well - teams are working on their
own ideas one-on-one with the Mentors who they think can help them
best.
The
idea is to help the project teams get their project successfully
to market - this means they may be working on creative angles, technology
issues, business planning, or market strategies. The projects are
usually at different stages fo development - that's why its important
to let the teams program their own agenda at the Lab.
I should stress that the project teams are not working on each others
projects! They are working on their own projects individually one-on-one
with each Mentor at a time.
Suppose
there is a particular project which has been under development and
it is nominated for the lab. Would a mentor invest in the project
if he finds it worthy?
That's possible ... but not necessary. More likely is that the project
team may continue a kind of "consulting" relationship
with one or more of the Mentors after the Lab. But that is completely
up to them. There is no compulsion to continue any relationships
after the Lab. It is completely up the project teams themselves.
We are however looking at ways we can help teams get access to funding
after the Labs. This is a very common request that we get. Currently,
we are looking at facilitating meetings between the projects and
VC's in an informal environment after the Lab. Funding is a very
important issue for most of the teams who attend X|Media|Lab.
What's
the pitch for Indian developers?
Come to the Lab in Singapore, work directly on your own project
ideas with 8 of the best games people in the world, become part
of an elite international network of people who can help you get
your idea to market and achieve commecial success! It's all about
professional development; project development and international
networks of great people!
It
would be very difficult to get face-to-face with ONE of these people
and get them to work with you on what you're doing. Getting to do
it with EIGHT, all in one go, is a really unique opportunity. Everyone
who goes through the Lab adores the experience and values it very
highly!
If
after the lab one needs guidance from the mentors..... does the
X media lab facilitate that?
We are moving into that space now. We are testing some online collaboration
software to enable people to stay in touch after the Lab. We will
be doing this for the first time in Singapore and are very excited
about that opportunity. The idea will be that the teams undertake
an 8 week online syllabus (a few hours each week) with particular
mentors with a view to producing a document ready for pitching to
VC's at the end of the 8 weeks.
This will be moderated and managed by X Media Lab online?
Yes. Because
people come to X|Media|Lab from all over the world, an online facility
is the only practical way of staying in touch during that period.
At the end of the process, the teams will have produced a document
that is ready for VC-assessment and investment.
We
are expecting to arrange a "pitching" forum for the teams
to meet investors about 8 weeks after the Lab ... after they have
been through the "From Concept to Pitching" online course.
What
abt the masterclasses? how much attendance did you have in June
when you did your first Singapore X Media Lab?
The Masterclass Day is by general admission for anyone who wants
to attend. We had about 120 in June. We have a morning "plenary
session, and then 2 Masterclass streams in the afternoon, attendees
can pick which of the 2 streams you go to at any time.
Any
success stories that have come out of X Media Lab?
Yes - Avalangers in Singapore have developed a mobile animation
application for learning English which has been licensed to three
major China telco's with over 500,000 subscribers!
Two other games projects received development funding amongst them
being Playware Studios (Founded by Siddharth Jain) for an MMOG console
game and Nexgen Studios for a MMOG mobile game.
Could
you share with us some of your experiences in this field and what
future trends do you see in Gaming?
I see further industry growth, especially in such areas as "serious
gaming" applications. I also think that AI, especially in emotional
responses, will continue to change the gaming experience, probably
dramatically.
I also
think that one very important thing is that "games" as
a career is properly developed. There is still too much of the "hobbyist"
rather than "careerist" attitude amongst financiers, parents,
and educational institutions. A properly developed career structure,
through the maturation of the industry, will lead to better outcomes
not only for gamers but also for game makers and producers.
Lastly,
I think that computer games are the highest current form of "art".
What is being achieved is sensational ... combining technology,
programming, AI, graphics, VFX, music, and story-telling. Games
will continue to set the benchmark in creative media.
What changes in media have impressed you as most striking?
The change from the broadcast model of media to the participation
model. Also we tend to forget the radically transformative nature
of the internet revolution, probably because of the dot com crash.
But it is definitely still with us; and definitely of ever increasing
importance.
Parting Shot?
X|media|Lab
is an opportunity to stop and think about your project, and work
on your ideas with a selection of great professionals. It's a unique
chance to work on your own ideas in a relaxed and friendly environment,
and become friends with people who can really help you.
We are
building the Lab into an internationally recognised event and are
looking to develop a coherent set of professional development training
courses - and a highly valuable international network.
I hope
we actually do a Lab in India next year!
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