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The
multi-screen (Mobile, TV, Internet, PDAs etc) environment has not
only created an abundance of ways in which entertainment can be
consumed, but has also thrown open new vistas for content creators
to explore.
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Taking
Kid's content beyond the tube:Lions Gate Entertainment's
Ken Katsumoto at the Dias. Kidscreen Managing Editor Lana
Castleman looks on.
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While
none of the emerging platforms have the combination of power, effectiveness
and reach that television as a medium has, the increased delivery
options are slowly but surely loosening the stranglehold that broadcasters
traditionally have held over content creators and the creation process.
Session
1 on Day 1 of Mipcom Junior 2005 zoomed in on this emerging trend
but with a focus on taking kids content beyond the tube. Panelists
included: AOL Kids and Teens (US) Senior VP and GM Malcolm Bird,
Virgin Atlantic Airways (UK) TV Acquisitions executive Emma Gesto,
On Demand Media Group (USA) President Neil Goldberg, Lions Gate
(US) Family Entertainment Executive VP Ken Katsumoto, and H3G (Italy)
Marketing Manager Tiziano Tonti. The moderator: Kidscreen (Canada)
Managing Editor Lana Castleman.
AOL's
Bird spoke about how KOL (Kids Online - AOL's kids specific offering)
was setting precedents in creating an online distribution model.
He highlighted that the company had - and is - investing in creating
original content specifically for KOL. "We have four animated
shows, Princess Natasha, Skuuad, Kung Fu Academy, and Pila's Adventures,"
he pointed out.
In
2003 KOL launched Princess Natasha, a series of five minute
flash animated cartoon (streaming). Within two years, the 3.5 million
unique monthly visitors of KOL, had clocked close to four million
sessions for Princess Natasha.
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KOL's
Princess Natasha
From the web to Broadcast
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Created
for the Internet, the popular cartoon has been licensed to several
kids product manufacturers in the US and has now been licensed for
broadcast to Cartoon Network (Europe). AOL also plans to release
Princess Natasha for the home video segment.
Bird
pointed out that Princess Natasha is a great example of successful
content within the audiovisual realm, created specifically for the
Internet, and now moving to other platforms including TV.
"Online
can be used as an incubator for development of new properties by
broadcasters" commented Bird.
Virgin
Atlantic's Emma Gesto spoke about the Airline's original content
strategy for in flight entertainment.
"We
are probably the only airline to buy our programming directly from
content creators rather than buying it from service providers. We
have amongst our offering a dedicated pre school channel and we
change our kids programming every six months. We even have a separate
offering for babies"
Gesto
pointed out that she had more freedom to experiment with titles,
saying, "We just don't look out for brands, we buy even lesser
known titles as long as the programming fits in with our requirement."
Content
creators have great promotional opportunity with in flight entertainment
as they can offer content related merchandise in flight, said Gesto.
Lion's
Gate Entertainment's Katsumoto said that his distribution company
comes in "when the creator has an IP and has automated processes
with US broadcasters. We play the role of co-producers and marketers"
"The
type of IP we look for has to be well known and has to be airing
on major US broadcasters in US. Home Entertainment in US is controlled
by the big retailers like Walmart (50 per cent), Target (29 per
cent) and Best Buy (9 per cent) and taking into account that 80
per cent of the business comes from 20 per cent of the products,
brands are important to us," he said.
On
Demand Group President Neil Goldberg commented on the growing demand
for on demand.
"We
are licensing specialists," he said, adding, "We license
content from across the board and build a large catalogue and deal
with companies which have strong footholds in their regions."
Is
On demand restricted to TV? "Certainly not" was Goldberg's
reply. You already have on demand on the mobile and looking into
the future we see lot of options like Download to the PC, Kiosks
where content can be demanded and downloaded to memory sticks or
other devices being used by consumers to access content when and
how they like."
H3G
(Italy)'s Tonti confessed that his company did not yet have a focus
on kid's content but was being compelled to strategise on an offering
for kids driven by recent statistics and research. Some of the startling
statistics that Tonti shared were
- Italy
has the highest mobile penetration in the world (109 per cent)
- 56
per cent of kids aged between seven and eleven have a mobile phone
- 60
per cent of those kids use their mobile three hours a day
- Amongst
kids 40 per cent consumption is games and 30 per cent ringtones.
As
the delivery horizons expand for kid's content, the winds that are
helping
content sail beyond the tube are that of 'the need for differentiation
and exclusivity' hence original programming, 'the need for comprehensive
Value Addition' hence localised and regional programming, 'the need
to cater to shorter and divided attention spans' hence sachet programming.
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