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"The
more love you put into making a game, the more the audience
will appreciate it"
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What's
the latest with Dhruva?
This quarter we are going to release 2-3 mobile games in our games
for India segment. Some of the movies that we had signed up were
delayed. The movies are Hera Pheri, Phir Hera Pheri and Deewane
Hue Pagal. All 3 are comdies. We like the comedy segment.
How come comedy movies?
Because spoofs and comedy movies lend themselves quite well to the
mobile gaming experience.
Dhruva's quality philosophy is...
The more love you put into making a game, the more the audience
will appreciate it. We invest a lot of passion and thought in the
game design. We look at things from a consumer view point; we ask
a lot of hard questions...we try our best to ensure that the end-user
experience is memorable and fun.
Also when it comes to the mobile, one has to note that different
types of games are suited for different times of the day. During
the day there could be short spurts of 5 7 minutes gaming
while traveling, waiting for a bus or at a coffee break. Then there
are longer gaming experiences at home in the evening
Hence
there are opportunities to make mobile games for the different time
segments and game play and design have to be specific to each.
One of the most challenging things about making games is balancing
difficulty and balancing interest levels. If the game is too easy
or predictable, people lose interest. If the levels are too tough
to crack, people give up
Gaming may be a business, but it
is also an art. Its the quality of the experience that will
endear games to people.
Please
comment on the current Indian mobile gaming scenario?
We (the gaming industry) are significantly challenged by the fact
that we are introducing the masses to gaming. Its a great
opportunity but also tough as we have no past data to go with, except
for the trends and patterns in the other forms of entertainment.
So in terms of the genres and games that we create, we have to keep
the funnel as wide open as possible at this early stage, try and
address as wide an audience as possible.... A gaming portfolio needs
variety and a good long tail.
One
thing that needs plenty of attention is how to grow the enabled
subscriber base. As I was preparing for my talk I realized that
while the number of mobile phones in India is 60+million and growing
rapidly and so on, these numbers do not reflect the addressable
market for Mobile gaming. In India since consumers buy their phones
from the open market, the phones are not pre-configured with the
GPRS settings and hence not enabled meaning ready to
download games and other content from their mobile operator WAP
portals.
The number of enabled consumers in India is actually
quite a small percentage of the entire mobile population. Consider
this: In a 10 million GSM subscriber base, roughly about 600,000
subscribers are enabled and in this pool only around
100,000 can be considered as active game consumers,
downloading at the rate of 1 game a month. So we are really looking
at just 0.01 percent of the overall mobile subscriber base being
active game consumers right now
this really has
to change if gaming has to become a mass market phenomena. Getting
more subscribers enabled and providing exciting content
to enabled subscribers go hand in hand to get more people
to becoming active consumers.
What
else is happening at Dhruva?
Well we are looking at setting up an internal training division.
We still need a lot of new people and are looking at hiring the
right kind of talent. A lot of our work is in the console and PC
game development space. It is far easier to scale up in the mobile
gaming, porting and testing segments than in console and PC games.
In the mobile gaming space, creative talent is an area where we
need to scale up.
Today there are 200 devices on which to port and test. At Dhruva,
we dont want to waste our creative talent on rote production activity.
We rarely do any porting or testing work, we outsource most of it.
For Maria Sharapova Tennis we did the reference builds and
outsourced the rest of the work.
So do you outsource porting work in India?
The decision on outsourcing of porting is usually left to our international
partners. Funnily enough some of the games that we develop are sent
to our international partners and could land up being tested in
India itself. We would love to outsource porting here, provided
our IP would be secure.
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