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In
India, entertainment no matter what kind, cannot be complete without
referencing Bollywood. Television, print, online portals you name
it. The Mobile gaming bandwagon has also indulged in Bollywood titles,
however a lot of potential lies untapped.
Session
2, Day 2 at MGC2005 was devoted to Bollywood & Hollywood.
The
Panelists were Rajiv Hirandani (M2W CEO), Neeraj Roy (MD, Hungama)
Biren Ghose (Animation Bridge CEO) & Harman Baweja (Baweja Movies)
Taking
strike, M2W's Rajiv demoed some AVIs and sound clips from the Sholay
game made by M2W. An interesting thing about the demo was the sound
clips which featured mimicry artists mimicking the lead characters
dialogues.
"Bollywood
is keen on mobile games because they get some good publicity at
no cost and also some additional revenue. Besides their product
is also promoted in other countries with substantial Indian populations"
he stated.
More
than just ancillary revenue
A key issue discussed during the session was the need for Bollywood
to look at mobile gaming as something more than just promotion and
ancillary revenue.
"The
gaming industry knows why it needs Bolywood. Bollywood on its part
needs to know what it wants from a game developer" said Dhruva
CEO Rajesh Rao
Animation
Bridge CEO Biren Ghose said, "Bollywood has always looked upon
everything other than Box Office as ancillary revenue. They have
never invested the kind of love and care that they put into a movie
to ancillary revenue streams"
"Bollywood
ought to treat mobile games as a product not as an ancillary product.
It is key not only in terms of financial inputs but also in terms
of brand extension"
But
does the onus of applying creativity into mobile games lie only
on Bollywood? Producer and actor Harman Baweja who is a self confessed
game addict and enthusiast said," I wanted to do a mobile game
for my movie Qayamat, and we planned it 4 months prior to
the release. But the kind of game I got was something I would never
buy and play"
"I
refrained from releasing it because it would dilute the value of
my movie as well as put off first time gamers from games" he
added.
"Besides,
I think it is too early to think of mobile gaming as a considerable
revenue stream as of now and for me as a producer, mobile games
and ring tones are more of a brand building exercise than revenue"
he concluded.
At
Face Value
Even in today's Multiplex cultured scenario the Bollywood box office
initial is dictated by its Star value. The game developers who have
worked on Bollywood games seemed to agree that it was necessary
to use popular faces to pull in consumers.
Sharing
some wisdom that he had gathered from M2W's experience in making
Bollywood based mobile games M2W's Rajiv stated, "It is very
important to put the celebrities face on the splash screen even
if it is an average game"
Hungama's
Neeraj Roy stressed on the need to popularize the concept of gaming.
"The idea is to use the popularity of the stars and make them
endorse gaming. For example Zayed Khan's affinity to gaming is well
known, would he be available for promoting a game created around
his movie?'
"Bollywood
needs to put in Mobile Content marketing appearances into actor's
contracts" he added.
Clarity & Transparency
Another
issue with Bollywood is that the producers aren't aware of exactly
how much
of a percentage of revenue they get from a game.
"There
is need to educate Bollywood on the potential of gaming and there
has to be a transparency in revenue share" said Hungama's Roy
concluding the session.
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