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Day
2 at MG2005 began with a classic debate, 'Quality vs Quantity'.
The
current lot of games on the Indian carrier game decks indicate at
an inclination towards quantity, interestingly the session had all
the panelists rooting for quality.
"It's
not a case of quality vs quantity. One doesn't need to compromise
on either of the two" quipped Nazara Technologies CEO Nitish
Mittarsen.
Broadly
games can be judged on two criteria, production and game play. While
production values are a generic indicator to quality, defining a
good game play is a tricky proposition, especially for new markets
like India.
"User
experience has to be right. You can't thrust a tough game, howsoever
great it is at an Indian consumer today, because most of them are
not only trying mobile gaming but gaming itself for the first time"
remarked Dhruva CEO Rajesh Rao
I play's Krishna Gidwani stressed that," Quality is often times
the make or break for many if not all of our consumers, especially
in the case of first timers. There is significant revenue to be
generated from the long tail but quality should not be compromised
on. Simple is ok but simplicity is not"
Who
should do the final QA?
For a carrier, games are a small part of VAS (Value added services)
and are a tiny blimp on the carrier's radar of focus areas. For
the developers, the games are the be all and end all.
While
QA and better games mean better ARPU for Carriers and additional
sales for handset mfgs, it is REVENUE for the game developer and
publisher.
Not
much of a debate on who is the primary beneficiary of QA exercises,
but discussion at MG2005 there was
Small
Device Technologies' Dikshant Dave opined, "Coming from a porting
and QA house, what we observe is that the operators & carriers'
pressure on developers to churn out new games is very high"
"Carriers
have to take the initiative of maintaining quality standards"
he added.
Airtel
live Chief Yatin Pahwa retorted "I am glad that we are talking
the same language out here, that of quality. Many of our partners
are pumping in games without proper QA. But it is impossible for
us to do the checks, we are keen to see fewer games but high quality
games"
Branded Games and quality
'Branded games' the term was an oft repeated one at MG2005. While
a branded game would actually mean games either endorsed by or built
around brands, the term when used at MG2005 by most of the speakers
was very broadly used to address even generic games like Tetris
as well as for other games built around successful entertainment
properties like TDAT.
Branded
games get the pull and push from the operators because most of the
games that have been successful have been branded games. Not surprising
since brands already have a recall. It is also easier to attract
a new non gamer who is casually trying gaming with a brand as compared
to an unknown game.
However
there is a catch to it.
The
brand may pull a new casual gamer, but eventually the quality of
the game decides the consumer's inclination towards gaming.
In a bid to get more consumers to try games, the speed at which
games are woven and published around brands sometimes makes the
games repetitive. This is also termed as re skinning.
"By
& large the quality of branded games in India has been appalling"
remarked Rajesh Rao.
Dikshant
stated that"Whether or not we accept it, the fact is that most
of the games and game concepts in current games (traditional &
wireless), are simply re skinned and repackaged"
Nitish
Mittarsen, CEO of Nazara technologies which holds rights to Sachin
Tendulkar for mobile games agreed, saying, "The first phase
was when developers simply re-skinned ready games and brands. These
games were not created from ground up. Our Sachin game will have
a preference automatically over other Cricket games thanks to be
being based on Sachin. But on our part we need to create a good
game and see to it that it uses all of Sachin's strengths as a player
and enhances the game experience"
Gist
As the session drew to a close, the gist was that 'quality is essential'
and the onus for QA is on the developer and not the carrier. Also
India has great execution skills and development skills but the
talent for developing great ideas and game play concepts needs to
be nurtured.
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