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Culture
and art have always found a high place in Bengal. Little surprise
then, that 2 promising animation schools, earlier Toonzwebel
and now the Jindal promoted RTG Animate both have set base
in Kolkata.
Students and aspirants to animation in India are starving
for some good animation grounding and education. Inspite of
the umpteens of training institutes that have sprouted everywhere,
very few really go beyond teaching from software manuals.
Founded by Arjun Jindal and Sudhin Shahani, Ready
to go animate the animation school as well as studio hold
a lot of promise thanks to the people attached to the project
like Dean Vincent Edwards, animation director Dennis Deegan(Former
Dean, Toonzwebel) and digital animation director Satya Murthy.
Whether RTG Animate holds true to its promise remains to be
seen, but one can optimistically hope that it will.
A telephonic conversation with RTG Animate Dean Vincent Edwards
and you guess that besides his professional talents, he seems
to have a great sense of humor, second call onwards the hunch
is confirmed.
Serious about animation but never low on the fun quotient
here are excerpts from an Animation 'xpress
interview with Vincent Edwards.
Please talk about how you got into animation and what has
the journey
been like so far?
When
I was a kid I wanted to be a comic book artist, so I imitated
the artists who's work I admired. I was fascinated by the
idea of telling stories about fantastical people and places.
For me the illustrated image was far more powerful when combined
with a written narrative than either of them by themselves.
UCLA school of Fine Art taught me about the power art has
to stir people to a higher level of awareness and compassion,
and it was there that I developed a profound ambition. I wanted
to find a canvas big enough to paint a picture that could
be seen by a lot of people, and I spent years searching for
it.
To
pay the rent along the way as a professional artist, I found
myself working on the fringes of the animation industry-doing
digital "ink and paint" and storyboard "cleanup"
on television shows back in '91. One day I realized (like
an idiot) that the answer was right in front of me: the canvas
that everyone sees is the television and movie screen! Here
was the medium where image and story merged in the most dynamic
ways possible! That day I began to study in earnest the tradecraft
of making motion pictures of all sorts. Live action films,
video games, and animation are constantly seen by people everywhere,
and the opportunities to create moving art are abundant.
Working
in Hollywood you find yourself in competition with extremely
talented people who have come from all over the world to work
in "THE (entertainment) INDUSTRY", so the very best
artists are often the ones working beside you, and the opportunities
to learn on the job are enormous. I have learned far more
about the PRACTICAL art of animation while being paid to do
so than I ever learned in school. Versatility is one of those
things. It important to have a variety of complementary skill
sets if you want to keep working!
Another
thing is the relationship between ART and COMMERCE. You can
never forget that while as an artist you may want to do stuff
that's meaningful and cool, someone is paying the bill for
it, and they want a return on their investment. While this
may seem to suggest that these two forces are at odds, in
fact the opposite is true. There have been films that have
fulfilled every AESTHETIC criteria (meaning 'it looks really
cool') that have failed at the box office because they did
not appeal to a wide audience. There have also been films
that looked great as a PROJECTED AUDIENCE DEMOGRAPHIC (which
is exec-speak for 'it can't fail') but which did fail because
they had no ARTISTIC integrity (which is art-speak for 'it's
a giant commercial'). The truth is, a healthy balance between
the two is essential for the success of any entertainment
venture, animated or otherwise.
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"A
healthy balance between art and commerce is essential
for the success of any entertainment venture, animated
or otherwise"
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Spiderman
TV series:Copyright 2003 Adelaide Productions Inc. All
right Reserved.
Spiderman Character: TM & Copyright 2003 Marvel
Characters Inc.
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Animation
is my favorite medium. My journey has led me to the point
where I really appreciate the plasticity and versatility of
animation-you can use it for everything from cel phone graphics
to big budget feature films. It transcends cultural boundaries
because it can be used to tell stories and convey ideas that
are not specific to any one ethnic group or culture. The businessman
in me says: "That's a BIG MARKET!". And the artist
in me says: "That's a BIG CANVAS!".
How
come India?
Because
I don't speak Chinese. Because my wife likes yoga. Because
there are smart people by the busloads who would be earning
a comfortable middle class income doing animation if only
someone would REALLY show them how. Because I'd like to build
a world class animation studio that will employ hundreds of
passionate and brilliantly talented artists to make entertainment
for both India and the rest of the world. But mostly because
I really like chicken tikka.
Of
the many current business models prevalent in Indian animation,
which
one do you think has potential and why?
I
like the model where there is a business plan more evolved
than "take the money and run". The future of a strong
Indian animation industry requires investors who are willing
to look to the long term and not the quick buck; it is not
possible to build a stable industry base around a corporate
raider mentality. I think that this type of thing has hurt
the industry in the recent past with regard to perceptions
in the global community.
STEP
1 in considering the Indian Animation Equation is the talent
pool. With a few studios as notable exceptions, (and you guys
know who you are!) there simply aren't enough good animators
in India today. Perhaps I should say 'not enough animators
capable of achieving a result that is comparable to the global
standard'. What I perceive as the 'global standard' is simply
this: is it good enough to go into syndication on networks
all over the world?
Some of the stuff I've seen here is OK for local television
ads or local market dvds, but it would never stand up to comparison
against that standard. So while there are plenty of animators
out there, they sadly have not been provided with training
to enable that qualitative result. Too many 'fly-by-night'
operators of so-called 'animation academies' have failed to
provide the skills required, and when they 'took the money
and ran' they gave a black eye to the whole animation education
industry. Ready To Go Animate Academy is our solution to this
aspect of the equation. We must create a class of artisans
capable of doing the work that we will undertake in the future.
STEP
2 is the creation of our production studio. This will occur
concurrent with the intake of our first batch of students.
We are currently in discussions with several Indian animation
studios regarding the apprenticeship of our students to them,
as well as having them subcontract on work which comes through
our agencies. These strategic alliance will not only solidify
the domestic industry overall, it will allow us to cultivate
a client base that our own students will be hired to service
as they graduate. We fully anticipate that in raising the
bar on the quality of training, we will be raising the bar
on the caliber of work which can be accomplished by studios
that are fortunate enough to acquire our graduates.
STEP
3 is where it gets really fun. This is where we grow our studio
on outsourced work-for-hire at the same time we develop original
content for the domestic market. Wouldn't it be nice to see
a broader range of quality programming aimed specifically
at the Indian market?
When
was RTG Animate founded and who are the founders?
Ready
To Go Animate was dreamed up 4 years back by two business
school chums named Arjun Jindal and Sudhin Shahani. As time
passed the emerging global landscape began to suggest that
perhaps it was more than just a good idea, so they began to
cast about for experienced animation professionals to help
them put together a good program. When we met and they told
me about their ideas I was immediately interested, since I
had been listening for some time to animation studio executives
in Hollywood going on about how it sure would be great if
they could offshore some of the production work to India if
only there were more good studios there. So off we went
.and
a merry ride its been!
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"We
must create a class of artisans capable of doing the
work that
we will undertake
in the future"
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What
is the research behind the RTG curriculum and who are the
faculty?
Over
the last couple of years a lot of comparative research has
been done by a lot of people. In my case that meant traveling
to many of the best media arts schools in the US and distilling
their programs into something I could modify to reflect the
actual needs of the professional world. The goal was simple:
create a 1-2 year course that will effectively teach the fundamental
processes required to get an entry level job in the animation
industry. (Actually, not simple in retrospect.) The main thing
is that, based on my 'journey' the most important learning
occurs in the professional arena, so the objective is to get
people up to that minimum standard as quickly as possible,
because they can sooner be of value and get paid while they
learn the more advanced stuff.
We
are fortunate to have found the other top-notch faculty members
on our team. They are: Denis Deegan/Animation Director, Satya
Murthy/Digital Animation Director, and Arnab De/Senior Faculty-drawing
and animation instruction. We will be adding more faculty
members as our need increases.
When
does the studio division take off?
As
I said, it's already happening!
Which
animation personalities have had a major influence on you?
Brad
Bird is like, the Muhammad Ali of the animation world. I really
love both his films, "Iron Giant" and "The
Incredibles". The level of integrity and tradecraft
in these works is everything I aspire to do as an animator
and storyteller. Maybe one day
Hiyao
Miyazaki has created some of the most elegant and magical
animation I've ever seen. His eye for detail in delicate moments
has no peer, and his storytelling chops are classic and timeless.
"Kiki's Delivery Service" and "My
Neighbor Totoro" are among my favorite films ever.
Also
my good friend and former boss, Audu Paden, who was producer
at Sony Television Animation when I was a Storyboard artist
and later a Director on "Godzilla: The Animated Series,
Roughnecks: The Starship Troopers Chronicles, Heavy
Gear, and Spiderman: The Animated Series".
We spent many late nights laboring over animation to make
sure it was as good as we could possibly make it. He's over
at Nickelodeon now, and I expect that when we have a first
rate studio here he'll at least return my call, since he knows
that I love what he loves: Animation that ROCKS!
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