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Informedia
India, a joint venture agreement between London based Expomedia
Group and one of the worlds largest conference organisers
T&F Informa, is organising Mobile Gaming 2005 on Sep 21 &
22 at The Hyatt Regency, New Delhi.
The
conference is aimed at creating a platform for those associated
with the Mobile Gaming Industry, and is planned as an annual affair.
Speaking to Animation 'xpress, Informedia India Conference Producer
Lalita Nayak said,"Mobile Gaming 2005 will assess the potential
offered by the Indian Gaming & Consumer markets, within the
scope of global developments. The key International and National
Gaming Players and Telecom Players in India will come together to
reveal the future of the Mobile Gaming sector in India"
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"International
Delegates will be armed with an in-depth knowledge of Indian markets
while domestic delegates will understand the interconnection between
developments and how Indias future trends could be determined
by developments in the global trade arena"
The organisers are anticipating around 100 key delegates for the
event which has an impressive and long line up of speakers &
panelists.
These
include THQ Wireles Asia Head Alan Giebel, Indiagames CEO Vishal
Gondal, Dhruva Interactive CEO K Rajesh Rao, Paradox CEO Anurag
Khurana, Infusio Asia VP Chris Boden, Mobile 365 Country Manager
Kaustav Ghosh, Mobile2Win CEO Rajiv Hiranandani, Hungama's Neeraj
Roy, Tata Teleservices Content & Application VP Pankaj Sethi,
Orange Corporate Marketing VP Naveen Chopra, India FM's Saleem Mobhani
and Excel Entertainment's Ritesh Sidhwani.
Amongst
the topics to be discussed are -
- Indias
rising role as a future for gaming markets & Industry
-India as an emerging global hub for increasing Investments &
gaming ARPUs
-Analysis of the role of various technical & Infrastructure
Issues
-Discussing & Developing various Pricing & Revenue trends
-Developing market dissemination strategies for reaching Newer &
underserved sections of the market
-Customer retention & Loyalty trends
-Strategies for Nurturing & preserving the expanding Game Community.
-Role of other entertainment sectors like Films into tactical content
development
-Interchanging Strategies for effective Digital rights management
& Licensing stratagem
-Deliberations on the Future of Advergames & Branded games as
a new medium of higher subscriptions & revenues
-Emerging Technologies as a part of Mobile Gaming
-Exploring newer ideas of improving mobile entertainment through
consoles & Other Technologies
-Role of Game Developers, Enablers, Operators, Aggregators
"Mobile
gaming is a rising star in Indias fast-growing wireless business.
Gaming is a key building block in operators and content developers
strategies to expand new, high-value wireless revenue streams, beyond
basic voice services and simple text messaging. Driven by end-user
demand, gaming is growing quickly as an increasing number of Indian
consumers take advantage of wireless mobility to enjoy entertainment
on the go" concluded Lalita.
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