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| Interview with CG expert Jesh Krishna Murthy | ||||||||||||||||||||||
Been there, done that. Looking
at his career graph which includes long stints at Jim Henson's Creature
Shop (London) and Toybox (Toronto & Vancouver), a lot of people would
have loved to be in Jesh Krishna Murthy's shoes.
Which
studios have you worked with internationally? In 2001 I
took a break and came for six months to India. While here, I got a call
from Jim Henson's Creature Shop in London. There, I developed Jim Henson's
water surface solution to do full water replacements of surfaces like
Oceans, Sea's and lakes. This was used for Tomb Raider 2. I also
supervised for Water Giant and Are we there Yet? Its got
some real good character animation. We also did 60 shots for Batman
Begins, I was the 3D lead. And now I am here. (Phew!)How
come India? I mean
why would you want to return here when you have been getting to work on
the biggest movies in Hollywood?
What are
the challenges that India offers you? What I like
about the Indian system is that it is very guerilla based. Talent is very
home grown. They are capable and talented, but they are very raw. I have seen
how many efforts some of the studio heads have put in the past few years
in getting jobs and getting known. While there are some unhappy clients,
there are also a lot of happy clients and India is getting noticed. Hopefully
I would like to play a very constructive role in this industry in India.
I want to sink my What are
your business plans? At the end of the day, no matter what business ventures I am involved in, I am an artist. And I know that an artist can make all the difference in making or breaking a company. I am working with international people right now to bring hi end training in India. My intention is to make part of the training available to deserving people free of charge. This of course will have a business aspect to it where we will be charging the professionals. It will be designed for professionals who want to make a leap forward. It could start within the next 6-8 weeks time. The same thing could be done with studios that want to enhance skills and are looking to upgrade. We badly
need skill sets here. We are lacking in many skill sets, and need to quickly
cover the gap between here and the west. Skill
sets like? We also have to change the mentality that once we buy software that has been used to produce amazing movies we can go home and in three years time we too shall have a product. To produce hi-end, high quality work, we need to get into the gut of software that we buy off the shelf. We need to develop our own software and plug-ins. We need to get into the gut of things like lighting, shading etc so that we make sure that our artists have all the tools at their disposal. CGI effects
is a very unique medium. Over the years I have learnt that math is also
art. So is picking up a pencil and letting the imagination run wild. So
what if we let both these kind of artists run riot with the skills they
posses?
Technically, One area Indian studios should focus on? The Pipeline. In a way the pipeline is the most integral part of a project. Scheduling, data management, rendering, compositing, lighting, color management, delivery pipelines are all part of it. Most of our pipelines are not set up to do huge production. Our pipelines are based out of a small setup growing big. Whereas a real production pipeline is one that you can just build on, grow and maneuver easily. Having seen
what it takes to produce high end work and having done that it myself,
it is quite obvious to me that we need to implement a whole new way of
working and producing jobs at the earliest. Or we risk being left behind
by the competition in Asia and Eastern Europe. What is
an ideal pipeline? A pipeline should have all the repetitive actions, as automated as possible. It should be structured in such a way that any given person in production on location or remotely can go in and find out what lies where, what stage it is in and what's going to happen. Pipelines are a very deep subject and I can go on and on about them.
What has
been your most challenging work as an artist? Parting Shot? At this point I have just landed in India Its interesting meeting and observing people who have beenl sogging it out here. People have done good work, you've got studios like Crest who have delivered, Maya has delivered for BBC, I have also seen a decent amount of simple VFX work. In a broad perspective, when people think of high end cg or VFX, I would like India to be in the top 3-4 destinations in the world. I am not looking at it from the outsourcing point of view where things are cheaper. I am looking at quality, let's compete with the best. But the great thing is by default, things will be cheaper. Also lets raise the bar in VFX & CG in advertising. There is no reason why ads go out for 3D and CG. Ditto for Bollywood. I am not keen on copying styles and FX, I am here to create our own style. There's so
many people talking big. They are all bullish about how big things will
be. But my only For me the most important factor is the artist who will create these images. We really need to strive hard to make sure that the artists get the training they deserve. The right working environment and confidence required to take on the biggest jobs possible. "We really need to strive hard to make sure that the artists get the training they deserve"
I am very
interested in education too, I think thereis a lot more that can be done. |
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| - Anand Gurnani | ||||||||||||||||||||||
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Animation 'xpress is an Indiantelevision.com Publication |
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