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| Crest Animation Studios CEO A K Madhavan | ||||||||||||||||||||||
If its animation for Jakers got Crest into the international limelight, the squash and stretch in the 3D animated Pet Aliens has taken the studio to an altogether new height. Crest, which has been an undisputed leader in the Indian animation scene for quite a while now, is today held as one of the leading digital animation studios in the world. What has been Crests recipe for success? How has it managed to cope with the adverse winds that have torn the sails of many an Indian animation studios? What are its future plans? Animation xpress Anand Gurnani recently met up with Crest Animation Studios CEO A K Madhavan. Here are
excerpts from the interview: The reason
I say that the change of name was driven by the markets is because previously
as Crest Communication we used to get a lot of telecom related enquiries
from European countries and Japan because they thought we were in the
telecom business. Or even when I would make a cold call with a studio
in the United States, Crest Communications did not represent the business
that I was into, then one had to explain and so on and so forth. But since
my target market was animation, Crest Animation was a very natural progression.
It certainly has paid off. 3-4 years ago if we would have made the name
as Crest Animation, I would have been greeted with cynical smiles, because
then nobody had seen any significant animation coming out of India. Today
Crest Animation by itself has been slowly getting a brand positioning
in the mainstream markets.
3-4 years
ago we didn't have a pipeline. Today we have a pipeline because in the
last 3 years we have delivered in excess of maybe 80-90 half hours of
high quality 3D CGI animation stuff. 40 episodes of Jakers, 26
episodes of Pet Aliens, 10 DVDS of Ten Commandments and
so on. Crest has delivered volumes without even the Indian markets knowing.
It's been good and certainly has paid off, we have moved, we have set
up pipelines, we have been consistent in our deliveries maintaining high
quality, we have ramped up and grown, we started with 6-7 animators when
we began the business, today we are close to 350 animators. We have the
strength of scalability. Production, CO Production and IP Creation. What do these terms mean to Crest as its position rises in the global animation scenario? In terms of a business model, there isn't longevity when it comes to doing only work for hire or only being a production house for some other studio, most studios aspire to move up the value chain. Because the business is very capital intensive, most of us are under pressure to maintain the challenges to constantly keep production going. In the process one misses out on the opportunities of co-owning or building IPR. But when Crest began the business we were very clear in our business model, where we said we will not remain as a permanent work for hire studio, we would go into the co production space. The first thing however was to prove deliveries and the pipeline and acceptability factor that the United States market would accept our deliveries in terms of qualities. So once we
established the credibility we moved into the co production space and
Pet Aliens is a fine co production story, where we have actually
done a co production. In the international scenario, co Productions involve
multiple partners. We are one of the partners in the business and have
part of the rights across mediums, platforms and geographical territories.
Since that model has been very successful in terms of deliveries and the
product is doing very well in the market space, we would continue pursuing
& doing multiple co productions.
More importantly when we began the animation business, we also looked at this particular model and said if we were to move to co production and owning IP, we need to own a studio that understands the sensibilities of the market and we acquired Rich Animation. The whole purpose and objective of acquiring Rich Animation was that they understand the sensibilities, they understand the markets, and they have been executive producers for feature animation films. Mr. Richard Rich has delivered more than 6 animated features, more than 65 direct to home videos and so on in the last 16-17 years of the existence of Rich Animation. So if you want to create your own IP, you can't create characters out of India with a world market sensibility. It can create characters of Indian origin, but it has to have touch and feel or design and look of what would be accepted by the world market in the animation space. We have moved
from production, we have delivered 80-90 half hours, we have moved into
co production, delivered co production and we are moving into the IPR
space. Certainly it is an ambitious drive of the company to zero in the
possibility of IPR. The challenge
is lying in closing a viable commercial deal produced entirely between
our subsidiary and ourselves which is Rich Crest animation. We would have
our own IP. There are enough investments in this space and we are moving
into the right direction. So in terms of the model that we are in, we
are into all 3- production, co production
and building our own IP. Crest
has an outstanding partnership with Mike Young Productions, could you
elaborate on it? What future projects are you planning with MYP?
I think all credit in terms of risk taking ability goes to Mike Young. He had extreme confidence and trust in us and on the first project called Jakers! The adventures of Piggly Winks.I think there was tremendous support and hand holding from Mike Young Productions. We have our gratitude carved in stone. I think he is an extremely wonderful person; he is the only guy who based on the work being done for the 40 half hours of Piggly Winks contracted other Indian studios with work even before we had completed the final deliveries. Let me say this on record that I am grateful to him. He has trusted us on multiple projects and we have done 3 different shows with him so far and we have also had extensive support from his partners Bill Shultz and Liz Young. We have done wonderful shows and I am sure they would be glad to validate that we have been true partners in the businesses that we have built in the 3D CGI space and they would vouch to continue in this relationship. MYP, I would say is probably the largest supplier of 3D CGI content for television in the United States, he would certainly do more shows and I am sure whilst he is looking at other studios he would certainly continue working with Crest. There are
several projects that we were planning with MYP but they would probably
get into motion in the first quarter (June '05). What role
does Rich Crest Animation play in Crest's future plans? The squash
and stretch in the 3D animated Pet Aliens has got a lot of rave reviews.
What were the challenges that the studio faced in Pet Aliens and how did
you meet them? There is nobody that I can recall, who until Pet Aliens began using the technique for a 3D television series. Its a fairly exciting technique for the 3D space and we have very successfully implemented it. We have got numerous accolades and applause for achieving it in the television space. Of course in the theatrical space, Incredibles has a lot of stretch and squash techniques, but those budgets were huge, but for the kind of budgets we are working on Television, there has been recognition by Industry stalwarts who have recognized and mentioned that Crest has done a wonderful job. For Pet Aliens,
we have applied all our 2D learnings and fundamentals to 3D.
Training is not only required for animation but also modeling, lighting, texturing, compositing and so forth. It is a continuous process and Crest doesn't leave any stone unturned when it comes to quality training. Please
provide an overview of the global animation market? What are the key drivers
for growth? If you walk
into a shopping mall in the United States the shelf space is getting occupied
by an increasing number of 3D content, the overall market is moving towards
3D. Not that 2D animation will ever die, traditional animation is cute,
traditional animation is challenging, but right now the market demand
is for 3D content and that's where the global market is headed, be it
in Television, DVD or Features. For eg. over the last couple of years
you must have seen more 3D theatricals like Finding Nemo, Shrek, Monsters
Inc, The Polar Express and The Incredibles etc.
If you look
at IT or Telecom, one has to be abreast with the latest technology and
its application. The creative challenges are getting increasingly exciting,
for eg if you see the road map from Toy Story to The Incredibles
or from Bugs Life to Shrek, you have to keep pace in delivering
and one has to keep raising the bar and keep up the pace both creatively
and in technology. The global
market size is estimated to be in Billions of Dollars.Which segments contribute
to the total market and where is the growth? What sort of a consumption
and where adds up to the Billions? Next Generation gaming industry is heading towards that. The applications are across platforms, Television, DVD, Theatricals and games. There is
a need to keep abreast of technology in meeting the challenge of creative
deliverables and there are constraints, keeping in mind the capital intensive
nature of the business. That's a need though and not a deterrent for growth,
because the returns are huge and vulgar. One only has to glance at the
theatrical returns and the gaming returns and it is there for everyone
to see. 3 -4 years prior DVD wasn't as huge a segment that it is today. Technology is advancing at blazing speeds and the content demand changes as newer platforms emerge? What do you foresee for the future? It's completely driven by the market, from the introduction stage to the growth stage, the DVD markets look set to grow for another couple of years. Look at Mobile Gaming which has suddenly become big, again it requires similar skill sets, the complexities of animation might be different but a new market opens up. So today mobile gaming is a buzz word amongst all gaming companies, because you have a readymade user base of mobile users. Millions are using the mobile, connectivity is across hundreds of countries, remotest of villages, children everyone is using it. Suddenly the need for content for the Mobile game is increasing, technology is growing at such a fast pace, it is providing additional values for the same price. 3 years ago we didn't have the cameras and color screens, today countries like UK and Japan have video mobile phones, where you can actually see the person you are talking to on the mobile phone. There is going to be content requirement for all kinds of platforms. Is your
scaling up to 350 enabled by the downsizing of a few big Indian studios? Would
you be open to recruit from overseas? For e.g. if you look at Pixar it is a one product company, they make only features and make tones of money. Can Pixar produce 5 movies a year? The answer is yes. Do they want to do it? I don't know. What I am saying is from a scalability perspective I am not going to be 3,000 people or 4,000 people; there are studios that have made announcements for that kind of stuff. The important thing is, do I have the resource and talent within India, If I don't and If I am moving up the value chain and if I need the resource which fills the gap, if the product I am working on calls for it and we don't have the talent then yes, I will contract the job to the neighboring Asian countries or probably Europe or even US. The product has to demand the certain kind of skill sets. I am a bit averse to taking up people from other countries, but only if we can't deliver or if we don't have the skill sets, I would certainly look into that direction. Are you looking at developing IPRs for the Indian market too? I would love to play a role in developing the local content market in India, Crest did put in monies and develop Tenali Raman which also won an award last year. We need tremendous support; there are cost barriers, In the cost for producing an half hour episode you would probably get a years content of live action. You need support in terms of government perspective, subsidies, investments, for developing the talent pool out here. Look at Japan, huge local market, huge local consumption of animation. Techniques and styles like anime have emerged out of it. India is slowly moving towards it but it has a very small urban market, but for the momentum to pick up, you have to get into mass scale pumping in of content and there is a cost element if you are doing that kind of volumes. But then I am sure 20 more animation studios will spring up to fill up the content base. There are initiatives, there are studios producing local content out of India, but they are not being encouraged enough, it's a very costly process and the return on that product is not seen by marketers. Advertising revenues have to drive it, or the corporate sector has to drive it or sponsorships have to drive it. It will happen slowly, I think networks like Cartoon Network are pushing in Indian content and I am sure once Disney gets into top gear in India they will be showcasing a lot of Indian content, I am supportive of it but cannot singularly push it. What about
VFX? Are you looking at catering to the International markets in VFX too? The monies
spent for VFX for a live action feature film are huge, (Hollywood A category)
and the core skills for their needs do not exist out here in India. We
don't have the aptitude in terms of knowledge base, not that we can't
do it but the risk is very huge. Again when it comes to VFX, large studios
have not downloaded work to the overseas markets, they prefer to do it
themselves. In animation, Disney has been outsourcing 2D animation work
to the Asian countries for decades, but at the same time, If Disney does
a live action feature full of special effects it will not outsource the
VFX work. It will get it done in the United States, because the FX is
part of the excitement of the movie. B & C category Hollywood movies
have started coming in, lot of small studios doing lot of wire removals,
wrig removals, touch ups and simple composites, there are also foreign
companies that have set up shop here.
Crest doesn't
want to take a leadership position in terms of developing the market,
we let the others develop the market, we will enter because we have the
skill sets. Whereas Crest has played a lead role in developing the 3D
CGI market. I took a leadership position, I need to build that, I need
to grow that, I am answerable to my stakeholders, I need to show profits,
I need to turnaround, so I need to first milk what I have invested in.
My core skills exist, let somebody get the business into India, let somebody
take that position, let somebody occupy that space in VFX, and I will
definitely get into that space, so watch out competition, you develop
the markets and I will be there. If we see
it from a technology perspective, whether it is hardware or software R&D,
we don't infuse those kinds of monies we don't spend millions and millions
of dollars in R&D budgets, but we are on the right track when it comes
to use of technology, we are on par with the best studios in the United
States of America. |
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| - Anand Gurnani | ||||||||||||||||||||||
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Animation 'xpress is an Indiantelevision.com Publication |
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