![]() |
|
|
||||||||||||||||||||||
|
|
||||||||||||||||||||||
|
"Lot
of intl VCs looking at Indian animation " : Karnik
|
||||||||||||||||||||||
Kickstarting Animation India 2005, NASSCOM President Kiran Karnik spoke about the steps needed to be taken by the animation industry to face the challenges in it's way to growth. "Lots of clients abroad are concerned whether India will be able to deliver. We need to have large amount of trained human resources in India. Our challenge is, how do we create a similar kind of availability of manpower just like in IT." said Karnik. "The numbers are not adequate. We have many willing partners however unless we have a total ecosystem, these things wont work. There are many gaps in the ecosystem for the animation industry" he added. Karnik also brought to the attention of the delegates the fact that a lot of VC firms from outside the country were looking at the Indian animation industry. "India is still not very well known as a destination for animation. How can we get known names and major studios to set up facilities here? How can we build partnerships with those who are already working?" stated the Nasscom president. Talking about
localised content, Karnik stated that,"Today TV & Film in India
can afford just a little bit of animation. For the next few years animation
for Indian content is going to be limited. Gaming however is emerging
as a new market within India - MMOG (Massive Multiplayer
Online Gaming) seems to hold a lot
of promise."
According
to Kim's presentation the Korean industry is moving from OEM to original
content production at a fast rate. In 2000,
13.5 % work done by the Korean industry was original content while by
2002 end it had moved upto 35%.
|
||||||||||||||||||||||
|
|
||||||||||||||||||||||
| - Anand Gurnani | ||||||||||||||||||||||
|
Animation 'xpress is an Indiantelevision.com Publication |
||||||||||||||||||||||
|
||||||||||||||||||||||
|
||||||||||||||||||||||