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Day
2 : Session 2
The Gaming challenges in India |
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One industry
that has really made its mark in India over the past 18 months has been
the gaming industry. The recent news of Nasdaq listed Chinese gaming major
TOM accquiring an 81% stake in Indiagames for 17.73 Million US Dollars
is just an indication of things to come. It wont come
as a surprise if VCs looking at the animation sector tilt their focus
towards this fast growing field. VCs who swear by the BPO model however
ought to note that the success of these studios can be more attributed
to their clever cashing in on accquired and owned IP. Milestone's Naik however pointed out that, "Certain genres of games have very little to do with story - like sport based games - football, hockey coccer and so on. Some are more independent of story they tend to be process driven" Indiagames'
Gondal remarked, "We look at our business as entertainment. We are
in the business of selling interactive entertainment. We don't want people
to take alchohol, drugs or smoke, we want them to get high on our games!!"
"With
TOM we now have a big access to the chinese market!" began Gondal.
"Over the past year, gaming has suddenly become the new buzz word.
Entertainment media, financial media, business, VCs, educators all have
been showing a great deal of interest in it. There have been a lot of
big numbers being thrown in about gaming. I would request you to discard
these numbers. In India we are starting from ZERO. All these numbers are
simply distracting. And we can grow fast, 5 years back China too was zero
in gaming" he added. In a sharp
contrast to those who talk about lack of opportunity, Gondal said that
India has the right eco system. "People with the disposable income do not have the time and people with the time do not have disposable incomes" : Sachin Naik "Developing
Games is an expensive proposition" began Sachin, "Currently
developing a game costs around 3-5 million US Dollars, with the arrival
of next gen gaming consoles, the costs will reach around between 5-15
million US Dollars" he added
Challenges
In India - Gaming is an isolated activity, not yet socially recognised - High piracy , not enough investment - Limited product development experience in the games space - Few organised
serious players - Competition from Russia, East Europe (Proximity to europe) Europe is a bigger market for gaming than USA. - Competition from South East Asian neighbours - If we continue to play the cost game we will eventually get beaten Game develoment
cannot be looked at as an ancillary activity for an animation studio. Recommendations - Creation of an SIG under NASSCOM on gaming - Participation in Industry events, trade delegations - Industry / Academia partnership "Quality consistency & reliability define your game studio rating" : Rajesh Rao
Dhruva Interactive
CEO Rajesh Rao informed that the development of its online gaming title
Pool on the Net was nearing completion. "The game is a Micro
transaction driven model for gaming over the net. Hopefully the beta testing
will start by next quarter. This product will help us learn a lot of lessons
and prepare for MMOG (Massive Multi Player Online Gaming)" informed
Rajesh. - Your
team is your company. - Have
a quality philosophy that drives excellence. - Ensure knowledge sharing across teams and constantly work on enhancing skills. The extent of domain knowledge that is required for the PC and console is amazing. PC & Console is a sparate field as compared to mobile games. Mobile Games are a new phenomena growing out of a new audience. Console games have teams of 60 -70 people working together for 2 years - Timing
of games is important. - Sell
only what you can deliver "Quality
consistency & reliability define your game studio rating.A lot of
studios like to work with us because we are reliable and consitent with
our deliveries" he concluded. |
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| - Anand Gurnani | ||||||||||||||||||||||
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Animation 'xpress is an Indiantelevision.com Publication |
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