15 September 2005
       


It all begins with an idea. An idea which inspires the team enough, so much so as to make the team consider implementing it.

Cut to Jan 2004: The mobile gaming market was gearing up to the trend of branded games. Acquiring licenses of games based on sports and popular Hollywood titles was fast becoming a fad in the gaming industry. An ever increasing number of wireless games were being based on Hollywood blockbusters and sports personalities.

Concept sketch from the Initial Storyboard

The ideators at team Paradox were thinking hard about how they could break clutter and come up with a product that would have higher visibility and recall. They finally decided to modify the ongoing trend of branded games, "Rather than a Hollywood film, lets sign on a Star" they thought. "For starters, movies that you take on may or may not work, but a popular star makes for a much safer bet" shared Paradox Chief Marketing Officer, Salil Bhargava.

Paradox was clear as to what it wanted to do, it had a clear concept.. it wanted to make a celebrity based action game. Now it was time to expand the idea.

Jean-Claude Van Damme, after much deliberation and consideration of the above parameters, was zeroed upon as the personality Paradox wanted to make the game on. The choice was much influenced by the fact that the mobile market was big in Europe and Asia and Van Damme was hugely popular as an action figure there. He almost had a cult following in the US as well. This was also backed by the fact that his personality fitted in with the action game the team at Paradox wanted to create, making him an obvious choice.

Concept sketch from the Initial Storyboard

The studio tied up with 2ThumbZEntertainment, one of its partners in the US for the same. It was time now to pitch the idea to the celebrity.

Convinced with their idea and vision for the game, the team at Paradox jointly set about the pitch along with 2ThumbZ Entertainment. The catch was that they had to sell Van Damme the idea of licensing the mobile game rights to an Indian game development company, not a very probable thing in those times.

As a preparation for the pitch, the team had created an elaborate storyboard complete with detailed character designs for Van Damme, which was a culmination of some thorough research done at Paradox.

On their first attempt Anurag, the CEO of Paradox and Salil, the Chief Marketing Officer couldn't get in touch with Van Damme. His agent, however, agreed to meet up and discuss. The Hollywood agent was impressed with the groundwork done by the teams and with the clarity of the concept. The first round of approvals was done at this stage. This was followed by a volley of ideas being bounced, back and forth between them and Paradox.


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