15 September 2005
       


The game design document ready and in final draft mode, the next process, Art asset Pre Production and Production was activated.

Paradox Studios Project Manager for Art & Animation, Anand Rajwanshi

"As per the brief, Andy (Anand Rajwanshi, Project Manager - Art & Animation) was required to start ideating and creating a one on one fighting game with "many" characters. The characters in Van Damme Kickboxing needed to have their unique fighting styles that fitted the storyline of the game.

Usually when a brief is given, the procedure involves the art team to go through all the popular games of the genre so they can create something different and new. With Van Damme Kickboxing there was no benchmark; the team had to start from scratch without any reference.


The tiny screen size of the wireless device notwithstanding, characters and all other visuals are created at normal scale during pre production stage.

The Characters
Prior to designing the characters, Andy and his team sat with Ninad and Chirag and brainstormed on how the characters could be more impactful and be more compelling in the overall gameplay and experience.

They sat and created fictitious backstories for each of the characters. This was done so as to create a context and better characterization. Andy also

Concept Artist - Ratan Salwe

needed to know details about the screen backgrounds, and where the line of horizon would occur in the screen. This helped in deciding the proportion of the characters as well as the kind of shots (i.e close - mid- long).

This being a celebrity game, the makers wanted to cash in on the celebrity quotient and wanted a lot of close ups. However, extreme close ups made staging moves and 2 player clashes impossible to display on the screen. It was decided to go along with the mid shots.

Andy did 2-3 concept sketches for each character before the team froze on one. Following are some rough sketches followed by the character description chart.

Jean Claude Van Damme
Terror Twins
   
Shadow
Body Slam
   
Boxer
Gladiator

Following Image shows detailed descriptions of each character

The Characters and environs created, it was now time for Andy's 2D animation team to perform.

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