S.No Positions Experience Educational Job Description
1 Lighting Director 7+ BFA / Visual communication Knowledge of colour theory/support production design / Lighting concepts /execute all lighting department responsibilities/ strong experience in working with log and linear space & understanding of LUTs/ facilitate team building and leadership.Feature film experience preferable.
2 Project Manager 8+ B.Tech /B E / BFA  Experienced in  creating, reviewing, tracking and maintaining accurate & complete project schedules involving 15 + Team members Responsible for proactively identifying ,communicating and resolving project requirements, inconsistencies (e.g. Scope, Resources, Feasibility, Usability, Customer value etc).Responsible for identifying ,communicating and enacting plans to mitigate project risks  Responsible for leading Project Administrative process. Sound skills in 3D and 2D Animation using Maya, Maya Pipeline, Effort Estimation.Should have worked in large delivery organizations in Animation or IT Industry. B.Tech /B E / BFA with atleast 8 years of experience out of which a minimum of 4 years in Project Management
3 HR Executive 3+ MBA ( HR) MBA in HR from reputed Institution and experienced in IT recruitment. Skilled in Induction, Competence Development, Competence Mapping, Motivation, Balanced Score Card, Succession Planning. Experience in Statutory matters relating to PF, Medical Insurance etc.
4 Sr. Dynamic Artist 5+ Bsc  # Previous supervisory or leadership role with artists and technical people, working in conjunction with Production Management on a feature film.
# Bachelor’s degree in Computer Science, Fine Arts, Engineering or other relevant area of study and/or equivalent job experience.
# Mastery of CG environmental and character effects techniques used for feature film.
# Experience with  Maya, Dynamics and Fur and Cloth systems required.Feature film experience preferable.
5 Cloth Simulation artist 3+ B.sc Production experience with procedurally generated objects and dynamic simulations preferred but not required.Detail-oriented and organized, with strong problem solving skills and a good eye.Must be able to work efficiently in a collaborative production environment, taking direction from the Artistic Leadership and CG Supervisors.Work with creative and technical leads to develop clothing geometry
- Work with creative and technical leads to tune clothing simulation behavior
- Ensure that the resulting digital clothing meets performance, aesthetics and robustness specifications
- Review and revise the result with the Director and the creative or technical lead
- Maintain and enhance completed results. Feature film experience preferable.