| |
|
| |
Now, for the animation. Finally!
"The story and the way we had visualised the film offered
immense possibilities and challenges for the animation. The
characters had to act well, emote well, and above all perform
action-packed scenes. In a huge production like Amaron, I was
happy to have Virender with me on the film as he is one of the
few people in India to have reasonable experience in the unique
medium of model/stopmotion/clay animation" Says Vaibhav.
"Clay/ model/puppet animation, like other forms of animation
is a very specialised medium. However compared to the other
mediums of animation, stopmotion/model animation requires higher
levels of concentration as it is a live performance. Going wrong
might mean re-doing the entire sequence!" he adds.
|
| |
Planning
the movements, the actions, the performances
|
| |
|
| |
|
| |
When
you draw your animation, you play the drawings to check them.
If there are any corrections, you can erase your drawings/ add
extra in-betweens or remove some. Again, while animating a virtual
model on a computer, the animator can animate the entire character,
then make as many stages of corrections as he wants, as it is
a non-linear process. However clay animation is a linear process.
The animator has to first position the character in its key
position. Then he/she has to sculpt/mould the character frame
by frame through the in-between poses to the next key pose.
And, during all this, he has to ensure that this is done to
every animated layer of the character! Hence the concentration!
Once again the homework phase was very crucial. The animatics
was done, and so was the shot breakdown. We knew what the durations
of each shot were. We knew what emotion or meaning we had to
convey in that shot. We used to discuss ways to do the shots,
both creatively as well as technically and with the help of
other members as well, we came up with a lot innovative ways.
|
| |
Documenting
the data in dope sheets/exposure sheets
|
| |
|
| |
The
actions that we planned for our characters would be documented
on a dope sheet or an exposure chart. This helps in executing
the planned action systematically and avoids the risk of memorising
everything in your head!! Once this is done, the live performance
begins!
|
| |
|
| |
|
| |
The
number of days that we had planned for the shoot turned out
too less for the intesity of the production. There were at least
twenty five different locations and setups for shoot and a lot
of time went into the setup, lighting and animation of each
shot. Much more than we had ever imagined! However every member
of the crew performed like a superman. We were zombies by the
end of it, but still we were highly charged and we loved it!I
am extremely grateful to our entire team and without their energy,
the film would not have come out the way it has. It would not
have entertained people the way it has.
|
| |
|
| |
The
mother of all claymation stunts! - Mangal jumps from Horseback to
the running train.
|
| |
Says
CO director and co animator Virender Rathod "One of the
biggest challenges was the stunt scene where Mangal jumps from
Horseback onto the moving train. To do this we actually created
a rig where the tracks were sliding below the engine and the
coaches creating an illusion that the train and the horse were
moving"
"During
the end of the sequence when Mangal is falling down after the
Baloon has burst and Pandu is following Mangal with anticipation,
rather than give Pandu's jeep a straight motion, we gave his
Jeep a zig zag path to get the effect of a rugged terrain.
Even
if you observe the clouds, to create a sense of perspective,
the clouds that are in the front are moving fast while the clouds
behind are slow" he adds
|
| |
|
| |
|